Just Draw It now on iOS!

Hi everyone!

We are glad to announce that Just Draw It is available on iOS! It’s been almost a year working on the Android version and we wanted to offer the same experience for iOS users.

This first version is an MVP with the same features we released in the very first Android version. It just does what Just Draw It should do: draw on a map and know the distance of the drawn route.

First version

This new app was released at the end of February. We follow the “Iterate Fast and Release Often” philosophy and that is why we released it as soon as we had a minimum working version. Although we had clear the potential of the Android app version, we didn’t want to develop all the features at once before releasing. We just wanted to try out the App Store and learn all about its functionality.

Since the release this app has been downloaded more than 200 times. This might not sound impressive, but having into account we haven’t done any marketing or advertisement campaigns at all it is a pretty good number.

What now?

Maybe you are wondering, what now? Here it is, now it is closer to his Android big brother version. We prioritize the features that our users use the most:

  • Save route
  • Share route

JustDrawIt

This is still a small taste of what Just Draw It could be, but we are in the path to build an awesome iOS app.

To finish this post we would like to talk about the damn COVID-19 in our country. These days are being tough for all of us. Spain is suffering one of the worst scenarios of our history and we would like to say thank you to all the doctors/nurses and people working hard to overcome this. Together we win.

Monetize your ads!

Hi everyone!

This time I would like to share with you our experience with ads in Just Draw It. We decided to start monetizing the app using ads because of its easy setup and because we already had some experience with them. We didn’t know that it wouldn’t be an easy task.

Beginning

There are two main types of ads: Interstitial, which is a full screen ad, and Banner, which is a small size ad that is rendered as any other layout component. Of course, they don’t monetize the same, Interstitial ones gives better results.

So, we decided to show an Interstitial ad whenever our users open a saved route. Everything was setup as we expected, but after one month Google stopped serving ads to Just Draw It 😭. We didn’t know if the problem was on our side or theirs, but we didn’t change our code, so… oh damn Google.

This issue was fixed after a month, but it continued to go up and down after some weeks. Thankfully, this is not happening any more 🥳

By the way, our initial implementation of ads monetization was using just one Interstitial when a user opened a saved route and it was going good. This approach gave us a regular income each month, but as the app was growing in users, the ads income should be growing too. This didn’t happen.

Investigation

We have almost every user interaction tracked in our analytics service provider, so we investigated the actions that a free user does the most. These actions would give us most impressions in Google ads, so which ones were them?

  • Click undo
  • Click close
  • Click save

These actions are sorted by its usage. We discarded the save action because we already show an ad in save flow. Between undo and close, although undo has more usage than close we thought it wasn’t a good choice. Undo is an action that the users needs to undo the last drawn segment of the route and usually they click on it several times in a short period of time. It wouldn’t be a good user experiencie if we show an ad on each click.

So, we decided to show an Interstitial every time our users click on close route. This was risky because we didn’t want bad reviews or a decrease in our downloads rate (or even worse, an increase of our uninstalls rate), so this was just an experiment. And… it works! We didn’t receive any bad feedback/review, the downloads went normal and.. the most important, our ads income grew!

Just Draw It

Here it’s a chart about our ads income. As you can see, in July and September Google stopped serving ads. After September, everything started to go back to normal until our change in February that our income grew by 80%!

To sum up, track your users actions, investigate your users behavior and take decisions. Don’t be afraid to make experiments and take some risk!

Just Draw It!

Hi everyone!

It’s been a long time since my last post. I started a blog about code twice and twice I failed. Why do I fail writing about my passion? It requires a lot of time finding a different topic, investigating it and finally, writing a good blog post. There are a lot of blog posts that are based on very small features and not about a final product.

Pet project

This past year I started a pet project together with my uncle. We have been working on it since April and the journey has been painful and joyful, and completely worth it. We like running and walking and we realized that most of the apps out there were developed to track runs but not to plan them beforehand. I know, probably all of you are thinking on Google Maps but it doesn’t have this feature exactly.

With Google Maps you can create a route and add waypoints between the starting and finishing point. This is pretty similar to our idea but it doesn’t allow you to measure the distance between waypoints before adding them. We wanted to have this information in realtime and in the easiest and quickest possible way.

Just Draw It

This was the very first start of Just Draw It by Lapacadevs. We spent two weeks in the first version of the app, an Android application that the main (and only) feature was to draw with your finger on a map and render the distance of the route while drawing. After this initial release, we kept adding small features almost every week.

This is how the application looks like now

Just Draw It

Why start talking about this? Working on Just Draw It has been amazing so far. We learned a lot on the way, not only about code but also about product and business strategy. This is the direction I would like to move this blog in, writing about product, about the decisions we take in Just Draw It and their impact.

Just Draw It has now more than 50k downloads in Google Play Store and a rating of 4.5⭐. We are very proud of this. On this journey, we made some really good decisions, a few more not that good, but so far we are enjoying it

Stay tuned, this project is just starting and we wanna share this with you!